Turn familiar play into measurable cognitive engagement.

Persimmon Quest is developing EEG-informed, pachinko-inspired neuroadaptive sessions for Japanese nursing homes, with the goal of pairing joyful resident engagement with consent-based brain-health research.

Designed for supervised wellness, research, and elderly-care engagement. Not a diagnostic or treatment device.

Japanese elderly residents and care staff using Persimmon Quest qBand Controller, qPad Oasis, and qCore Pillar during supervised cognitive engagement.
Proposed EEG sessionEngagement researchConsent-first signalsFamily connection conceptqCore + qBand ecosystem

Elderly care needs more than entertainment. It needs measurable engagement.

Many facilities already offer games, TV, karaoke, and light activities. Most of those interactions disappear after the session ends. Persimmon Quest is exploring how a familiar form of Japanese play could become a structured, sensor-guided research experience.

Resident engagement

A familiar, low-friction activity designed to feel enjoyable rather than clinical.

Staff visibility

Session summaries help staff understand participation patterns without adding heavy workflow.

Family connection

Remote multiplayer moments allow residents to play with children or grandchildren.

Research-ready data

With appropriate consent and validation, EEG-informed signals could support longitudinal aging-brain research.

Neurofeedback has lived inside labs. We are exploring a path into daily care.

Traditional neurofeedback and qEEG workflows often required multi-electrode EEG caps, trained operators, and research-grade environments. Persimmon Quest simplifies the resident-facing experience into a comfortable headband and a guided game-like session while the system handles signal capture, session structure, and analytics in the background.

Traditional EEG setup with multiple electrodes and clinical equipment.
  • Many electrodes
  • Specialist setup
  • Lab or clinic visit
  • Expensive equipment
  • Hard to repeat frequently
  • Difficult for nursing homes to scale
Older adult wearing Persimmon Quest qBand Controller while using a guided mobile session.
  • Simple qBand Controller
  • qCore Pillar edge device
  • Guided tablet workflow
  • Familiar pachinko-inspired interaction
  • Staff-friendly sessions
  • Longitudinal research signals

Explore a broader view of neural activity.

The proposed workflow combines EEG-informed signals, cognitive tasks, and staff observations to explore useful research baselines over time.

qEEG brain map dashboard showing eyes-open and eyes-closed activity for elderly-care research.

Take control, monitor, and customize.

The facility dashboard concept is designed to help staff review session readiness, completion, engagement patterns, and follow-up tasks from one calm operating surface.

Persimmon Quest clinician dashboard showing live EEG session channels and engagement analytics.

Combine comfort with precision.

qBand Controller is intended to feel simple and non-intimidating for elderly residents while supporting supervised exploration of neural signals.

Japanese elderly resident wearing Persimmon Quest qBand Controller while reviewing qEEG insights.

What is neurofeedback?

Neurofeedback is a form of EEG-based brain training. Sensors measure brainwave activity in real time. When the user's brain activity moves toward a target pattern, the system gives gentle feedback through visuals, sound, or gameplay. Over repeated sessions, this feedback loop may help users practice self-regulation.

Like physical exercise gives feedback to muscles, neurofeedback gives feedback to the brain. The resident does not need to understand brainwaves. They simply participate in a guided activity while the system responds to their brain signals.

Persimmon Quest is currently positioned for supervised engagement, wellness, and research workflows. It should not be presented as a cure or replacement for medical treatment.

What is neuroadaptive learning?

Neuroadaptive learning means an experience can change based on a user's brain and behavior. Persimmon Quest is researching how qBand signals and qCore processing could eventually inform session difficulty, pace, and feedback style without overstimulation.

01

Sense

qBand is designed to capture EEG-informed signals.

02

Adapt

qCore is intended to inform game response and session flow.

03

Engage

Resident plays a familiar pachinko-inspired neurogame.

04

Learn

Staff review trends and session summaries.

Japanese elderly resident wearing Persimmon Quest qBand Controller while using qPad Oasis in a care facility.
Sensitive session data can be processed closer to the facility, reducing latency and supporting privacy-conscious infrastructure.

What residents experience.

Familiar play

A Japanese-inspired game interaction that feels intuitive, nostalgic, and enjoyable.

Gentle challenge

The session adapts to attention and relaxation patterns instead of forcing one fixed difficulty.

Family multiplayer

Residents can play connected sessions with family members, creating emotional participation.

Progress snapshots

Simple visual summaries help residents and families understand participation over time.

What your facility gets.

Persimmon Quest is developing a Focused Research Organization pathway for Japan-first AI-product R&D in elderly brain health. Proposed pilots are intended to test practical engagement workflows while building consent-based infrastructure for longitudinal neuroscience research.

Pilot-oriented prototypes

qBand Controller, qCore Pillar, and qPad Oasis designed around guided sessions.

Staff onboarding

Simple workflows for placing the headband, starting sessions, and reviewing results.

Facility dashboard concept

A proposed view of aggregate engagement trends and session completion.

Research collaboration pathway

Consent-based data structure designed for future collaboration with neuroscience labs.

Differentiation

Position your facility as an early adopter in Japan-first brain-health innovation.

Family communication

Use session snapshots and multiplayer moments to make care feel more connected.

How a facility pilot works.

A Persimmon Quest pilot starts with operational fit, staff readiness, resident consent, and facility safety requirements before any session data becomes part of a research workflow.

01

Discovery call

We understand your facility size, resident profile, staff workflow, and safety requirements.

02

Prototype setup

We prepare the proposed qCore, qBand, and qPad workflow for the agreed pilot scope.

03

Staff training

Care staff learn how to run short supervised sessions.

04

Guided sessions

Residents participate in scheduled neuroadaptive gameplay.

05

Review findings

Facility owners review the engagement and session findings supported by the pilot.

06

Research planning

For approved partners, we explore anonymized longitudinal data collaboration.

Built for trust before scale.

Elderly brain data must be handled with care. Persimmon Quest communicates privacy, consent, staff supervision, and research ethics clearly from the first demo.

Persimmon Quest does not operate as gambling. The pachinko-like UX is redesigned as a supervised cognitive engagement interface with no betting, no prizes, and no monetary reward loop.
Consent-first participationFacility-controlled onboardingDe-identified research pathwaysEdge-first processing directionNo betting, prizes, or monetary rewardsNo diagnostic claims without regulatory clearance

Still have questions?

Is this gambling?

No. Persimmon Quest uses a pachinko-inspired interaction because it is familiar and engaging in Japan, but it removes betting, prizes, and monetary reward loops. The experience is designed for supervised cognitive engagement and consent-based data collection.

Is this a medical treatment?

Not at this stage. Persimmon Quest is positioned for supervised wellness, engagement, and research workflows. It is not a diagnostic or treatment device unless future regulatory clearance is obtained.

Do residents need technical knowledge?

No. Residents wear the qBand and interact with the guided experience. Staff use qPad Oasis to start sessions, monitor participation, and review summaries.

What data is collected?

A pilot may collect EEG-derived signals, session duration, engagement patterns, interaction events, and progress summaries depending on consent and facility configuration.

Why pachinko-inspired?

Familiarity matters. Many elderly Japanese users already understand the rhythm and visual language of pachinko-like play. Persimmon Quest redirects that familiarity into structured, supervised, non-gambling cognitive engagement.

Can families join?

Yes. The concept supports remote multiplayer or video-connected sessions so residents can share gameplay moments with family members.

Bring neuroadaptive engagement to your facility.

Join the first wave of Japanese elderly-care partners helping shape a safer, warmer, data-rich future for cognitive wellness.

Persimmon Quest is developing supervised neuroadaptive engagement technology. Product features may change during pilot development. Not intended to diagnose, treat, cure, or prevent disease.

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