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Meaningful play for everyday care

We’re developing guided play for South Korean care facilities, with a planned path toward greater Northeast Asia and APAC, connecting resident engagement with consent-based brain research

Designed for supervised wellness, research, and elderly-care engagement. Not a diagnostic or treatment device.

Elderly residents and care staff using Persimmon Quest qBand Air, qPad One, and qCore Pillar during supervised cognitive engagement.
Guided engagementConsent-based researchFamily connection

Everyday engagement, lasting insight

We’re exploring how familiar activities can help care teams understand participation over time

Resident engagement

A familiar, low-friction activity designed to feel enjoyable rather than clinical

Staff visibility

Session summaries help staff understand participation patterns without adding heavy workflow

Family connection

Remote multiplayer moments allow residents to play with children or grandchildren

Research-ready data

With appropriate consent and validation, EEG-informed signals could support longitudinal aging-brain research

From the lab to daily care

A comfortable headband and guided activities are at the center of our proposed care workflow. Staff support setup, consent, and each session.

Traditional EEG setup with multiple electrodes and clinical equipment.
  • Many electrodes
  • Specialist setup
  • Lab or clinic visit
  • Expensive equipment
  • Hard to repeat frequently
  • Difficult for nursing homes to scale
A person resting comfortably while wearing a soft qBand headband
  • Simple qBand Air
  • qCore Pillar edge device
  • Guided tablet workflow
  • Familiar pachinko-inspired interaction
  • Staff-friendly sessions
  • Longitudinal research signals

A broader view of neural activity

The proposed workflow combines EEG-informed signals, cognitive tasks, and staff observations to explore useful research baselines over time

qEEG brain map dashboard showing eyes-open and eyes-closed activity for elderly-care research.

A clear view for care teams

A dashboard concept for session readiness, participation, and follow-up tasks

Persimmon Quest clinician dashboard showing live EEG session channels and engagement analytics.

Comfort by design

qBand Air is intended to feel simple and non-intimidating for elderly residents while supporting supervised exploration of neural signals

Elderly resident wearing Persimmon Quest qBand Air while reviewing qEEG insights.

What is neurofeedback?

Neurofeedback is a form of EEG-based brain training. Sensors measure brainwave activity in real time. When the user's brain activity moves toward a target pattern, the system gives gentle feedback through visuals, sound, or gameplay. Over repeated sessions, this feedback loop may help users practice self-regulation.

Like physical exercise gives feedback to muscles, neurofeedback gives feedback to the brain. The resident does not need to understand brainwaves. They simply participate in a guided activity while the system responds to their brain signals.

Persimmon Quest is currently positioned for supervised engagement, wellness, and research workflows. It should not be presented as a cure or replacement for medical treatment.

What is neuroadaptive learning?

Neuroadaptive learning means an experience can change based on a user's brain and behavior. Persimmon Quest is researching how qBand signals and qCore processing could eventually inform session difficulty, pace, and feedback style without overstimulation.

01

Sense

qBand is designed to capture EEG-informed signals

02

Adapt

qCore is intended to inform game response and session flow

03

Engage

Resident plays a familiar pachinko-inspired neurogame

04

Learn

Staff review trends and session summaries

Elderly resident wearing Persimmon Quest qBand Air while using qPad One in a care facility.
Our edge-processing approach aims to keep sensitive session data closer to the facility

Designed around residents

Gentle challenge

The session adapts to attention and relaxation patterns instead of forcing one fixed difficulty

Family multiplayer

Residents can play connected sessions with family members, creating emotional participation

Progress snapshots

Simple visual summaries help residents and families understand participation over time

Empower the residents

Set agents for consent-based monitoring and care workflow management with Monarch EHR suite

Monarch EHR suite package — Wings for cognitive care

Local processing

Designed to protect sensitive data through local processing

Staff onboarding

Simple workflows for placing the headband, starting sessions, and reviewing results

Facility dashboard

An EHR integration to aggregate engagement trends and interactive EEG session completion

Research collaboration

Consent-based and anonymized data structure designed for future collaboration with neuroscience labs

Differentiation

Position your facility as an early testing partner in Korean and Northeast Asian brain-health innovation

Family communication

Use session snapshots and multiplayer moments to make care feel more connected

A pilot, step by step

Contact us to check your facility's operational fit, staff readiness, resident consent planning, and facility safety requirements before we can setup our ecosystem. Fill out this form

01

Discovery call

We understand your facility size, resident profile, staff workflow, and safety requirements

02

Prototype setup

We prepare the proposed qCore, qBand, and qPad workflow for the agreed pilot scope

03

Staff training

Care staff learn how to run short supervised sessions

04

Guided sessions

Residents participate in scheduled neuroadaptive gameplay

05

Review findings

Facility owners review the engagement and session findings supported by the pilot

06

Research planning

For approved partners, we explore anonymized longitudinal data collaboration

Trust before scale

Elderly brain data must be handled with care. Persimmon Quest communicates privacy, consent, staff supervision, and research ethics clearly from the first demo.

Persimmon Quest does not operate as gambling. The pachinko-like UX is redesigned as a supervised cognitive engagement interface with no betting, no prizes, and no monetary reward loop.
Consent-first participationFacility-controlled onboardingDe-identified research pathwaysEdge-first processing directionNo betting, prizes, or monetary rewardsNo diagnostic claims without regulatory clearance

Still have questions?

Is this a medical treatment?

Not at this stage. Persimmon Quest is positioned for supervised wellness, engagement, and research workflows. It is not a diagnostic or treatment device unless future regulatory clearance is obtained.

Do residents need technical knowledge?

No. Residents wear the qBand and interact with the guided experience. Staff use qPad One to start sessions, monitor participation, and review summaries.

What data is collected?

A pilot may collect EEG-derived signals, session duration, engagement patterns, interaction events, and progress summaries depending on consent and facility configuration.

Can families join?

Yes. The concept supports remote multiplayer or video-connected sessions so residents can share gameplay moments with family members.

Help shape a facility pilot

Tell us about your residents, care team, and goals for a pilot

Discuss a facility pilot